Important

The Hair Strand Builders depends heavily on the hiearchy and naming structure of the nodes and groups. Please keep the following in mind while using them:

Hiearchy

Do not change the hierarchy (moving nodes in/out of the main xgt_tube2_grp or xgt_card2_grp).

Renaming

Do not rename any nodes (including the shader nodes). Only use the renaming button on a layer to do so when needed.. This is because each tube geometry, on creation, goes through multiple node connection. At the moment, many functions uses the naming as references to run properly. Any renaming done manually can easily break the tool.

Texture file nodes are okay to rename.

Duplicating

If you need to duplicate a tube strand, only use the 'Duplicate' button on the main UI.

Selecting a Hair Strand's curve, or geometry, and CTRL + D will most likely to break the future editing.

If you need to re-use a curve from a tube strand, you can either:

  • CTRL + D on the curve and then "Menu -> Clean Selected Curves", or

  • In V15.0, open the 'Strand Editor', and press CTRL +D, this will clean up the curve for you automatically.

Doing either of this will give you a cleaned up curve named as "xgtCard2_cleaned_crv#" in outliner.

If you need to duplicate a strand geometry:

  • Use the Duplicate button on the Main UI only.

Modifying Geometry

It's highly discouraged to modify your strand geometries. The strand builders are procedurally generated, and if the geometry is manually modified, this can break the functionality of the sliders in the Strand Editor, and UV operation.

You should only change the shape of your geometry (tube or card) by using the UIs provided. If you need to modify the geometry, please 'Extract' the strands first, and do so on the cleaned up copy.

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