> For the complete documentation index, see [llms.txt](https://nobraintools.gitbook.io/maya-groomers-tool/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://nobraintools.gitbook.io/maya-groomers-tool/getting-started/installation-studio.md).

# Installation - Studio

## 1. **Download File**

* Depends on where you got the subscription from, after receiving a receipt for your subscription, please visit
  * [**Gumroad's content page**](https://app.gumroad.com/library), or
  * [**No Brain Tools's Download page**](https://nobraintools.wixsite.com/nobraintools/file-share)
* Download base on the Maya version you want to run with. Current supported versions are 2022 (Py3), 2023, 2024, 2025, and 2026 on Windows/Linux x86\_64

***

## **2. Unpack**

* Extract/Copy the `xgtc` folder to a folder of your choice. Recommand to put it in a central folder where all artists in your studio have read access to.
* Example folder structure (for multiple project running different systems):&#x20;
  * vdisk\GrromersTool\_2024\_linux\xgtc
* For another project, you can then install the xgtc in another folder like this:
  * vdisk\GrromersTool\_2025\_win\xgtc

{% hint style="warning" %}
When installing a new version of Maya, a duplicate `xgtc` folder may be created. This can interfere with the installation of Groomer's Tool. Before proceeding with the installation, ensure there are no `xgtc` folders in any Maya default directories (such as the `pref` or `scripts` folder).
{% endhint %}

***

## **3. Maya Run Command**

* In Maya, open the Script Editor. In a Python Tab run the following code.

```python
import sys
xgtcPath = 'C:/.../plugins/2025/'
# change to the central folder path you put xgtc folder in.
# This is the parent folder path of xgtc folder, not the xgtc folder path. 
# Make sure to use '/' forward slashes

if xgtcPath not in sys.path:
    sys.path.append(xgtcPath)
    
from xgtc.scripts.ui import activate as xgt
xgt.XgtRun()
```

***

## **4. License Activation**

* When you run Groomer’s Tool for the first time, you will get a Licensing Window.
* Please go to your receipt email, or the content page to get the License Key.

<div align="center"><figure><img src="/files/v9386m9VPkjO8I5VosZe" alt=""><figcaption></figcaption></figure></div>

<mark style="color:$success;">A)</mark> <mark style="color:$success;"></mark><mark style="color:$success;">**Gumroad License**</mark>

If you got your license from Gumroad, go back to your Gumroad's Library to retrieve the license key. Alternatively, it's also in the subscription Email sent when you purchased the subscription.

<figure><img src="/files/kCijGptadUG5baLOBbE7" alt=""><figcaption></figcaption></figure>

<mark style="color:$success;">B)</mark> <mark style="color:$success;"></mark><mark style="color:$success;">**No Brain Tools License**</mark>

If you got your license from **[www.nobraintools.com](http://www.nobraintools.com)**, log in and go to My License/Order Info page to retrieve the license key. Alternatively, it's also in the subscription Email sent when you purchased the subscription.

<figure><img src="/files/IrobrTs7zc8jViktzhz1" alt=""><figcaption></figcaption></figure>

* When it’s successfully validated, the Groomer’s Tool kit will pop up right after.

<figure><img src="/files/vdXkp0wB5FOSaQ6ZmI8Q" alt=""><figcaption></figcaption></figure>

***

## **5. Let Artists Connect**

After successfully activated in Maya, a `license.json` file will be created in the `xgtc` folder. Share the same launch code to the artists.

```python
import sys
xgtcPath = 'C:/.../plugins/2025/'
# change to the central folder path you put xgtc folder in.
# This is the parent folder path of xgtc folder, not the xgtc folder path. 
# Make sure to use '/' forward slashes

if xgtcPath not in sys.path:
    sys.path.append(xgtcPath)
    
from xgtc.scripts.ui import activate as xgt
xgt.XgtRun()
```

***

## **6. Rechecks (Important)**

To allow offline usages for studios with stricter environments, in order to continue using Groomer's Tool throughout your subscription periods, the license need to be re-checked periodically online.&#x20;

If your studio allows artists to go online and connect to an external server (within Maya), and artists all have read/write ability to the `xgtc/license.json` file, then you are good. No further steps required.

Otherwise, if you’re keeping the plugin in a centralized folder, and wants to avoid tampering of files, you will then need to use the  `XGT Refresher` bundle. This bundle allows activation, re-validation, and re-checks to be done directly from a terminal, or with an automatic schedule task such as cron-job.

Visit for more info:[Studio Refresher](/maya-groomers-tool/getting-started/installation-studio-15.02/studio-refresher.md)

If you have any issues or need help with the installation, please contact me at <nobraintools@gmail.com>

***

## 7. FAQ

<details>

<summary><strong>We’re moving to a new Maya version - what should we do?</strong></summary>

Download Groomer's Tool for that Maya version, and put the new xgtc in a separate folder, for example:

```
'C:/.../plugins/2026/xgtc/'
```

Relaunch Maya, update the **xgtcPath** in the launch command, and use the same license/email for validation.

</details>

<details>

<summary>Getting a message saying "Cannot reach the licensing servers"</summary>

Please visit [Cannot reach the licensing servers](/maya-groomers-tool/getting-started/problem-errors/cannot-reach-the-licensing-servers.md)

</details>


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