No Brain Studios - Maya Groomer's Tool
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    • Installation - Standard
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  • Maya Tools
    • Curve Extract
    • Curve Fill
    • Curve Trim
    • Curve Smart Flip
    • Curve CV Rebuild Tool
    • Curve Snap Tool
    • Curve Cut Tool
    • Paint FX to Curves
    • Curve Clump/Repel
    • Curve Tool Kit
    • Curve to Proxy Managers
      • Curve to Tube Proxy Manager
      • Curve to Card Proxy Manager
      • Curve to Twist Proxy Manager
    • Hair Tube Builder
    • Curve to Curls
    • Curve to Braids
    • Maya Curve Color Tool
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    • Curve Copy/Paste
    • Curve Pivot to Root
    • Poly Resolve
    • Interactive Curve Tools
      • Marking (Radial) Menu
  • XGen Tools
    • Guide Color Tool
    • Guide Toggle
    • Auto Description Switch
    • XGen Param, Attr/Modifier Match Tools
      • Shading Parameter Tool
      • XGen Attributes/Modifier Match Tool
    • Global Expression Sort
    • Multi-Clump Bake
    • Guide Cut
    • Guide Check
    • Guide Snap
    • Guides To Curves
    • XGen PTEX Tool
    • XGen IFF Tool
    • Multi Description Preview
    • XGen Blendshape Tool
    • XGen Spline Transfer
    • XGen Rename Collection
    • XGen Rename Description
    • XGen Rename Geometry/Scalp
    • XGen Rename Modifiers
    • XGen Deep Backup
  • 🇨🇳中国使用者说明
    • 由爱发电订阅 - 取得Maya Groomer's Tool 授权
    • 安装指南
    • 取得与安装版本更新
  • Version Log
    • V14.03
    • V14.02
    • V13.07
    • V13.06
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On this page
  • Overview
  • Merge Side Curves into a French Braid
  • Using The Ramp Control
  • Daz Studio Guides Snap to Curves
  1. XGen Tools

Guide Snap

PreviousGuide CheckNextGuides To Curves

Last updated 3 months ago

Overview

  1. This tool has two main functions: For Daz Studio workflow where the creation of hair does not originate from Maya Xgen and the guides need to be snapped to tubes/cards or curves.

  2. Merging curves that goes into a French braid style hair.

  3. You can now use a ramp to control the tip/root snapping strength.


Merge Side Curves into a French Braid

  1. Use the Curve To Braids Tool to create center curves.

  2. NOTE: The 'first CV' of Maya curve need to be "sitting on" or "through" the scalp geo, it can not be floating in 3D space.

  3. Select a guide, and shift select a Maya curve and click Snap Guide.

  4. Remove excess points and sculpt the guide better to fit with the hair flow.

  5. Please be noted that using Undo (Ctrl + Z) will not work due to nature of XGen.

You can also snap a guide to a Maya curve. Use XGen's add guide function, with the new guide selected, select another curve in scene and click on Snap Guide.

Using The Ramp Control

  • When the ramp value is all the way up, it's the 'full' snapping strength. Here we are snapping just the tip of an XGen guide to a Maya curve with a fall off (Tip:1.0, Root:0.0).

  • When the ramp value is half way up, it uses half of the snapping strength.


Daz Studio Guides Snap to Curves

Another popular usage to this tool is for Daz users, to reconstruct the exported curves from Daz studios into XGen guides.

​As the snapping is still based on Maya curves, you will need to convert all the tubes/cards into Maya curves first. If the geometries are tubes, make sure Extract From is set to “Tubes”. ​Set to “Cards” if they come in as cards. Then select all the tubes/cards (NOT the groups), and click on the ‘Create Center Curve’ button. This will create a curve in the ‘center’ of each tube/card. Please note, this will create a ‘xgt_guideSnap_curves’ group and the extracted curve(s) will be put under it.

To snap single guide to curve, select the guide first, and shift select the a curve, then click “Snap Guide”.

To batch snap, select the Xgen description node (Or the subdPatch node), and shift select the curve ‘group’ (‘xgt_guideSnap_curves’ ). Click ‘Batch Snap Guide’.


Snap a single guide to curve
Batch snap