Curve Snap Tool
Last updated
Last updated
The Curve Snap Tool allows you to snap Maya curves to your base mesh. Sometimes you may want to ensure that the root of your curves is right on the surface of the base mesh. This tool offers several options to help you do that quickly!
Soft Select Distance:
Select curves, and drag this slider to set the fall off on selected curves
Reverse Direction:
Turn this on to snap from the tip of selected curve(s).
Limit Falloff To Shortest:
If multiple curves are selected, turning this on will limit the maximum fall off distance to the shortest curve selected. This is to avoid disappearing of curves after multiple snapping operations.
Mesh Snap:
Snap all selected curves based on the falloff distance set, to the closest point on the selected mesh.
Point Snap:
Snap all selected curves, based on the falloff distance set, to the clicked point on a mesh in the view port.
Snap Entire Curve:
When this option is on, the entire curve will be snapped (keeping the shape of the curves) to the geometry, based on the method you choose.