XGen Blendshape Tool
Last updated
Last updated
A blendshape tool for XGen * Before doing a blendshape, please make sure the "topology" of the two underlying base are the same. * After blendshape is done, save, and reopen the scene to update the clumping points.
No Growth Mesh:
Turn this check box on if you are building XGen directly on a base geometry and no extracted growth meshes. This will disable the 'Growth Mesh(es)' slot.
Growth Meshes Slot :
If your XGen is built on a growth mesh (separated from the base geometry), add all the growth meshes, or extracted geometries here.
Old Base:
The original base geometry that the XGen is based on.
New Base:
The new updated base geometry that you want to perform blendshape to.
Blend:
Performs blendshape operation.