Aim Controls

The strand builder offers three aim modes:

  • Curve Normal

  • Auto Normal

  • Aim Curve (Default)

Aim Modes

Curve Normal

  • Orients the mesh along the curve's normals at each control point.

Auto Normals

  • Automatically determines how to orient the mesh based on its normals.

Aim Curve

  • Orients the mesh towards a specified curve.

  • When a strand is created, it's automatically set to Aim Curve mode.

  • You can adjust the aim curve to determine how a strand is oriented, either by brushing part of the CVs, in which only the nearby faces of the strands will be affected.

  • Or simply move the entire aim curve away, and all the faces will be oriented accordingly.

Flip Normal

  • Available function in all three aim modes. When flipping the normal, and if UV Retaining is active, it will also automatically remap your UV.

Aim Curve Controls

Aim Offset

  • Distance of the aim curve away from the strand curve. Depending on how your curve is oriented, sliding this attribute can flip your geometries.

Aim Spans

  • This slider changes the aim curve CV counts. It can sometimes be extremely useful when dealing with more complicated shapes (like coils and curls). You can reduce the cv counts on the aim curve to so the curve sits in the middle of the coils, causing the coil faces to align properly.

  • In other cases, you can also increase the span count to to get more CVs on the aim curve, this will allow fixing of a strand area that has pinches.

Use Given Normal

  • If you like to keep the Aim Spans with higher CVs, another alternative to fix the normal is by turning on the Use Given Normal control, and manually imputing a value to the x, y, z field for the given normal,.

Capture Normal (Maya Python 3 Only)

  • Or, you can aim the camera so it's pointing roughly perpendicular to the opening of your twist/curls, and click on Capture Normal. The tool will automatically capture the normal vector and apply to the x, y, z fields.

  • This will be extremely useful for for making twists and curls.

  • With this, it gives you a very nice starting point on curls/twists. We can fix the 'pinching' of the strand by using the Interactive Sculpting Tool on strand curve and the aim curve.

Using the Interactive Sculpting Tool, we can fix both the strand curve, and the aim curve.

Toggle Aim Curve

  • Clicking on the Toggle Aim Curve button will show the Aim Curve.

  • The Aim curve will be displayed in white.

  • Upon existing the Strand Editor, all aim curves will be hidden away again.

Reset Aim Curve

  • Resets the aim curve.

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