XGen Rename Description

Overview

As an XGen artist, you may find that you need to rename an XGen description for various reasons. This tool is specifically designed to streamline the renaming process and integrate seamlessly into your production workflow, preserving as much data as possible.


Steps: ​ In my scene, there is one XGen collection (bear_col), that is consists with two XGen descriptions (hairA_des, hairB_des) and each is bound to a scalp geo (baseA, baseB).

  • In this scene I would like to rename my XGen Description names from hairA_des and hairB_des to bodyFur_des and pawFur_des.

  1. Do a Deep Backup

  1. Open up the XGen Guide Rename Description Tool. Select a description on the list.

3. Enter a new name. Click Rename

  • The tool will go through a series of naming checks. If the renaming failed, please follow the warning messages.

  • The name can not exist in any nodes in scene

  • The name can not be the same as existing 'collection' or 'description' folders inside your current scene folder.

  • The name can only start with alphabets

4. A prompt window will show up, by clicking Yes, you agree that due to many reasons, renaming can cause issues with XGen and you will be responsible for the damage caused to your work, if any.

  1. After renaming, the primitives changed its color in viewport. This is because the shader assignment has been lost after renaming. Please re-assign the material back.

  1. Repeat to rename the other descriptions. You can only rename one description at a time.

  1. Please test the scene to see if XGen is still working. Move the Guides, paint a map, refresh preview, etc. If anything goes wrong, please try using the deep back tool to roll back to the previous scene.


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