V13.07
released 1/29/2025
V13.07 Maya Curve Color Tool:
Introduced a new tool similar to the Guide Color tool, specifically for Maya curves.
Functionality to set curves to display "on top," allowing curves to be transparent behind geometry.
Option to modify curve width for improved visibility in the Maya viewport.
Retained familiar layer controls from other Groomer's Tools.
Functionality to randomize curve color values.
Introduced a separate layer management system, independent from Maya’s display layers.
Ability to isolate selected curves or layers while keeping all other scene elements visible.
Hair Tube Builder: - Main UI:
Added a Normalize function.
Added a Lattice function.
Enhanced copy/paste functionality to allow multiple pasting options.
Added layer isolation functionality (via middle mouse click on layers) and an Isolate button for selected strands or layers.
Added a Smoothing button to preview subdivision on selected tube strands.
Added a Geometry Toolbox button for selecting the tube’s geometry from selected strands. Users can unlock geometry to adjust UVs if necessary.
Added a Shader Toggle to switch between Maya's default shaders (Lambert, Blinn, Phong, Surface). This toggle applies globally to all strands.
Merged the strand extraction buttons and layer removal buttons into a single button with a popup menu.
Improvement: Duplicated curves from existing Strand Builder strands can now be cleaned up via the menu (Clean Selected Curves) for reuse in strand creation.
Experimental: Hair Tube Builder scenes from V13.06 can be updated via the menu (Update V13.06 scene).
- Strand Editor UI:
Added Presets functions
Added Offset X, Offset Z, and Offset Rotation parameters to enable more complex shapes.
Added 4 UV mapping options (None, Strip, Grid, Unfold), located within the editor.
Exposed the Sampling Accuracy slider to address tip pinching issues, located under Advanced Controls.
Added the ability to reset sliders to default by middle mouse-clicking on the slider label. For the Scale Ramp and Twist Ramp, use the 'R' button next to the ramp to reset.
Added options to Add, Remove, and Clear crease points.
Users can now set keyframes for most strand attributes.
Improvement: Edge loop points can now be added or removed with more intuitive control by clicking and dragging on the root or tip curve, or using Ctrl + Click to remove points.
Improvement: Crease points can now be added, removed, or cleared from either the root or tip profile curve.
Improvement: Users can collapse the shaping window for a more streamlined UI.
Improvement: A warning is displayed when selecting a custom curve that is not enclosed (periodic).
- General Updates:
Improvement: Strand curve color visibility is enhanced, with slight randomization for better contrast against strand geometry.
Improvement: The Hair Tube Builder UI now correctly displays existing layers when opening a different scene.
Improvement: Reduced warning messages during tube strand creation and layer additions.
Improvement: Hair Tube Builder layers are now separated from Maya’s Layer Editor, improving scene organization.
Improvement: UI and curve color updates.
Fix: Resolved curve display thickness issues on duplicated strands.
Fix: Resolved layout issue where Aim Curve Controls disappeared when Crease Controls were collapsed.
Fix: Mirroring now properly takes the existing rotation value into account.
- Known Issues:
Mirroring strands or pasting attributes may cause strands to reverse their normals.
Curve To Proxy Tools:
Improvement: Added a warning to ensure proper use of component tags.
Fix: Resolved an issue where deleting geometry via right-clicking layers caused Maya to crash.
- Curve To Twist:
Fix: Resolved a bug causing Maya to crash after using this tool and saving a file.
Interactive Curve Tools:
Added an option to set a Base Mesh. When a geometry is set, the Sculpt, Add, Draw, and Move tools will reference this geometry, preventing misinterpretation from other scene geometries.
Improvement: Added a command to remove temporary radius curve residue (Sculpt, Cut, Extend) left in the scene when switching tools (e.g., from sculpting to selection or transform tools).
- Sculpt Curve Tool:
Added the ability to auto-snap the root to the defined base mesh. Hold Shift + LMB to sculpt, and the root will snap to the closest point on the base mesh when the mouse is released (with the lock root function temporarily disabled).
Improvement: Minimization of curve extension in small steps when Lock Length is enabled.
Improvement: Pivot points will now automatically reset to the curve's root when moved.
Improvement: Curves will remain locked during drag operations but will automatically unlock when switching tools or re-entering a tool.
- Extend Curve Tool:
Exposed all three extension methods: Linear, Circular, and Extrapolate.
Curve Snap Tool:
Fix: Point snap now ignores geometries in invisible display layers.
Improvement: Simplified point snapping process—once the Point Snap tool is activated, pressing G will repeat the snap action for subsequent curves without needing to click repeatedly.
Curve Rebuild Tool:
The CVs Rebuild function now provides immediate feedback while dragging the sliders. The Rebuild Distance slider now dynamically adjusts its minimum and maximum values based on tagged curves.
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