No Brain Studios - Maya Groomer's Tool
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  • Maya Tools
    • Curve Extract
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    • Curve Trim
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    • Paint FX to Curves
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      • Shading Parameter Tool
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    • XGen PTEX Tool
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    • XGen Blendshape Tool
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    • XGen Rename Geometry/Scalp
    • XGen Rename Modifiers
    • XGen Deep Backup
  • 🇨🇳中国使用者说明
    • 由爱发电订阅 - 取得Maya Groomer's Tool 授权
    • 安装指南
    • 取得与安装版本更新
  • Version Log
    • V14.03
    • V14.02
    • V13.07
    • V13.06
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  • Overview
  • Pre-Trim CVs
  • Steps
  1. Maya Tools

Curve Trim

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Last updated 3 months ago

Overview

Got a bunch of curves that's intersecting with your base mesh? The Curve Trim tool will cut any curves, so you will always get curves that have their root points on the base mesh!

Pre-Trim CVs

Before performing a trim operation, it is recommended to rebuild curves (cv) for increased accuracy. A default value of 100 is suitable for most scenarios. However, adjust this value as needed if the result is not satisfactory.

Options:

  • Keep Tip: Retains the tip of the curve.

  • Keep Root: Retains the root of the curve.

  • Keep Both: Retains both tip and root.

Steps

  1. Select the curve(s).

  2. Shift-select the mesh to trim from.

  3. Trim Curves!


Keep Tip:​ After cutting, the tip (Section that's close to last CV) of the curves will be kept.


Keep Root: After cutting, the root (Section that's close to first CV) of the curves will be kept.


Keep Both: After cutting, both the root and the tip will be kept.