No Brain Studios - Maya Groomer's Tool
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    • XGen Blendshape Tool
    • XGen Spline Transfer
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    • XGen Rename Description
    • XGen Rename Geometry/Scalp
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    • XGen Deep Backup
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    • 安装指南
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  • Version Log
    • V14.03
    • V14.02
    • V13.07
    • V13.06
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  1. XGen Tools

XGen Spline Transfer

PreviousXGen Blendshape ToolNextXGen Rename Collection

Last updated 3 months ago

Overview

XGen Spline Description transfer. Though it requires a bit of process, this tool simplifies the steps.


  • Please do a Deep Backup first

  • Please make sure the "Sampling" is set to 'Interpolate' before using this tool. (See picture below)

  • Topology and UV of the old and new geometries must be the same.

  • It’s highly recommended to use this tool to transfer from one growth geometry to another ‘within’ the ‘same’ XGen collection and in the same Maya scene.

  • The transferred description can not be renamed, it will have to use the same name as the exported description name.

  • NOTE: If you are experiencing ‘versioning’ of descriptions, for example, your have exported a description named “groom_des”, but when imported onto the new growth mesh and it gets re-named to “groom_des1” or “groom_des2”, that means you have a “groom_des” folder somewhere in your Collections folder. Please rename that folder so the transfer does not clash with the old folder.

  • The tool automatically renames the old folder upon exporting. If you are transferring across Maya scenes or across different XGen collections, the above issue can happen.

  • The growth mesh name needs to be the same between the old and the new.

  • The tool will only transfer the baked .PTEX files to its associated folders, with the TPU (Texel Per Unit) entered. Unfortunately, if you have to edit the textures on the transferred geo, you will have to re-create the texture.

  • After the groom is transferred, it will automatically connect to the "lambert1" material. Please assign your own materials afterward.