No Brain Studios - Maya Groomer's Tool
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  • Maya Tools
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    • 由爱发电订阅 - 取得Maya Groomer's Tool 授权
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  • Version Log
    • V14.03
    • V14.02
    • V13.07
    • V13.06
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  • Overview
  • Input Mesh
  • Source Curves
  • Scatter Parameters
  1. Maya Tools

Curve Populate

PreviousMaya Curve Color ToolNextCurve Copy/Paste

Last updated 3 months ago

Overview

Curve Scattering Tool for Geometry

This tool allows you to scatter curves onto geometry, ideal for creating short curly hairstyles like afros. Begin by creating a few initial curly curves, then randomly distribute them across a base mesh.

Before you use this tool, please have the base mesh UV laid out in 1001 UV space!

Input Mesh

Prior to scattering, please select a geometry and click 'set' into the input box. Scatter Method: UV:

  • A geometry need to be 'set'. Please use the 'Set' button to define a mesh.

  • ​Use the UV of the defined geometry for scattering. The larger the UV shell is, the denser the curves. Please ensure there's no overlapping UVs.

  • UV must be in 1001 space.

Vertices

  • ​Please select vertices for curves to populate onto.

  • A geometry need to be 'set'. Please use the 'Set' button to define a mesh. This is for orientation purpose.

Source Curves

Custom:

  • ​Randomly sample curves added to the list and scatter onto defined geometry.

Straight:

  • ​Scatter onto defined geometry with straight curves only.

Scatter Parameters

UV Scatter Mode:

  • Density:

    • Each sampled curve will be placed randomly on the mesh.

  • Spacing:

    • ​Each sampled curve will be placed based on the geometry's UV placement.

Scale Multiplier:

  • Multiplier for curve sale.

Density: ('Density' UV Scatter Mode Only)

  • Number of curves to be randomly placed. Note, the number of curves should be treated as approximate.

​Spacing: ('Spacing' UV Scatter Mode Only)

  • Controls the 'density' of scattered curves. Lower values will decrease the spacing between curves, yielding more curves (slower processing time).

  • Start with a high number, and lower this value in increments to avoid long processing time.

  • To speed up process, consider scattering multiple time with higher 'Spacing' values to create iterations or 'layers' of curves instead of one full dense pass. Use the 'Random-Spacing' slider to create random placements.

Random - Scale:

  • Randomize the scale of scattered curves. This is a multiplier to the 'Scale' slider. A value of 0.500 in Random-Scale will multiply curves randomly between range of 50% ~ 100% of their set scale value.

Random - Spacing: ('Spacing' UV Scatter Mode Only)

  • Randomize the spacing between curves, for uniform rows and columns, keep this at 0. The higher the value, the more randomly spaced out the curves scatter will be.

Random - Rotation:

  • Randomizes the rotation of each curves.

Scatter:

  • Populate curves onto defined mesh/vertices.