# XGen Blendshape Tool

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## Overview

A blendshape tool for XGen\
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\* Before doing a blendshape, please make sure the "topology" of the two underlying base are the same.\
\* After blendshape is done, save, and reopen the scene to update the clumping points.

{% embed url="https://youtu.be/PHAJ_i04okk" %}

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**No Growth Mesh:**

* Turn this check box on if you are building XGen directly on a base geometry and no extracted growth meshes. This will disable the 'Growth Mesh(es)' slot.

**Growth Meshes Slot** :

* If your XGen is built on a growth mesh (separated from the base geometry), add all the growth meshes, or extracted geometries here.

**Old Base:**

* The original base geometry that the XGen is based on.

**New Base:**

* The new updated base geometry that you want to perform blendshape to.

**Blend:**

* **​**Performs blendshape operation.&#x20;

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