# Geometry / Curve Selection Mode Toggle

## Geometry / Curve Selection Mode Toggle

To make UV manipulation easier—or simply based on your preference—you can now toggle between **Curve Mode** (default) ![](/files/Cn1X3RkrKDOPBpdOY09W) and **Geometry UV Mode**. ![](/files/PhIUDAl7X7u4JNUUvcBa)

In **Geometry Mode**, the strands selection are converted to geometry based, meaning, you can now just select the tubes or cards geometry, allowing you to view and edit their **UVs directly in Maya's UV Editor**.

<figure><img src="/files/bYjzmicGy4SEGLE3Znex" alt=""><figcaption><p>Geo UV toggle in Card Builder</p></figcaption></figure>

<figure><img src="/files/PYl0yjtvtqub1IYiDcEo" alt=""><figcaption><p>Geo UV toggle in Tube Builder</p></figcaption></figure>

While in Geometry UV mode, the Strand Editor will still automatically update based on your selections.

<figure><img src="/files/vnIyd4fGHxYYtfsRNdwP" alt=""><figcaption></figcaption></figure>

{% hint style="info" %}
Whenever you re-enter a Hair Strand Builder, the tool will always toggle the selection mode back to Curve Mode.
{% endhint %}


---

# Agent Instructions: Querying This Documentation

If you need additional information that is not directly available in this page, you can query the documentation dynamically by asking a question.

Perform an HTTP GET request on the current page URL with the `ask` query parameter:

```
GET https://nobraintools.gitbook.io/maya-groomers-tool/maya-tools/hair-strand-builders/geometry-curve-selection-mode-toggle.md?ask=<question>
```

The question should be specific, self-contained, and written in natural language.
The response will contain a direct answer to the question and relevant excerpts and sources from the documentation.

Use this mechanism when the answer is not explicitly present in the current page, you need clarification or additional context, or you want to retrieve related documentation sections.
