> For the complete documentation index, see [llms.txt](https://nobraintools.gitbook.io/maya-groomers-tool/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://nobraintools.gitbook.io/maya-groomers-tool/maya-tools/hair-strand-builders/geometry-curve-selection-mode-toggle.md).

# Geometry / Curve Selection Mode Toggle

## Geometry / Curve Selection Mode Toggle

To make UV manipulation easier—or simply based on your preference—you can now toggle between **Curve Mode** (default) ![](/files/Cn1X3RkrKDOPBpdOY09W) and **Geometry UV Mode**. ![](/files/PhIUDAl7X7u4JNUUvcBa)

In **Geometry Mode**, the strands selection are converted to geometry based, meaning, you can now just select the tubes or cards geometry, allowing you to view and edit their **UVs directly in Maya's UV Editor**.

<figure><img src="/files/bYjzmicGy4SEGLE3Znex" alt=""><figcaption><p>Geo UV toggle in Card Builder</p></figcaption></figure>

<figure><img src="/files/PYl0yjtvtqub1IYiDcEo" alt=""><figcaption><p>Geo UV toggle in Tube Builder</p></figcaption></figure>

While in Geometry UV mode, the Strand Editor will still automatically update based on your selections.

<figure><img src="/files/vnIyd4fGHxYYtfsRNdwP" alt=""><figcaption></figcaption></figure>

{% hint style="info" %}
Whenever you re-enter a Hair Strand Builder, the tool will always toggle the selection mode back to Curve Mode.
{% endhint %}
