Geometry / Curve Selection Mode Toggle
Last updated
To make UV manipulation easier—or simply based on your preference—you can now toggle between Curve Mode (default)
and Geometry UV Mode. ![]()
In Geometry Mode, the strands selection are converted to geometry based, meaning, you can now just select the tubes or cards geometry, allowing you to view and edit their UVs directly in Maya's UV Editor.


While in Geometry UV mode, the Strand Editor will still automatically update based on your selections.

Whenever you re-enter a Hair Strand Builder, the tool will always toggle the selection mode back to Curve Mode.
Last updated